@lagless/net-wire

0.0.72 Not latest — view latest

Defines the binary network protocol for Lagless multiplayer games and provides utilities for network timing synchronization (`ClockSync`), adaptive input delay calculation (`InputDelayController`), and tick-indexed input buffering (`TickInputBuffer`). All

Published
June 29, 2026
4d ago
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Creative Commons Attribution-NonCommercial 4.0 International

Copyright (c) 2025 Lagless

This work is licensed under the Creative Commons
Attribution-NonCommercial 4.0 International License.

You are free to:

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  Adapt — remix, transform, and build upon the material

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Full license text: https://creativecommons.org/licenses/by-nc/4.0/legalcode
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5 versions
VersionLicensePublishedStatus
0.0.74 Latest CC-BY-NC-4.0 (Unverified)Jun 30, 2026 Pending
0.0.72 ViewingCC-BY-NC-4.0 (Unverified)Jun 29, 2026 Pending
0.0.70 CC-BY-NC-4.0 (Unverified)Jun 27, 2026 Pending
0.0.69 CC-BY-NC-4.0 (Unverified)Jun 27, 2026 Pending
0.0.68 CC-BY-NC-4.0 (Unverified)Jun 27, 2026 Pending