gputex

0.3.4

Runtime GPU texture compression via WebGPU compute shaders, with a WebGL2 fragment-shader fallback. Feed it a PNG/JPG/WebP/AVIF — or an SVG, rasterised on the fly — and get back a GPU-compressed texture (BC7, BC5, ASTC 4x4, BC1, or ETC2) ready for Three.j

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0.3.4 Latest ViewingMIT (Unverified)Jul 2, 2026 Pending